![]() Is it a good place to start for someone who hasn’t made a mod since Quake 2? They’re both pretty darn active, so I’m sure there’s plenty of helpful information on there, if you poke around. If you haven’t already, I suggest checking out some of the best player-made modules, to see what kind of end-result you might be able to expect.Īlso of great use will be the official NWN2 Toolset forum and the official NWN2 Scripting forum. A good twenty hour module could take years to build. ![]() ![]() ![]() If you go into it thinking that you’re going to create something on par with Obsidian’s professional work, you’ll want to reevaluate your goals. It’s far more complex than the toolset of its predecessor, but on the upside, also much more powerful, and capable of producing professional-looking results. Modding for NWN2 is actually fairly tricky, I’d have to say. My experience is mostly in custom art assets, but I did have to attain some level of proficiency with the toolset. ![]() What kind of modding did you have in mind? Author your own fantasy adventure, something smaller, or something more ambitious? ![]()
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